


Step 5: Copy and paste everything from the tModLoader (Make sure you extract the tModLoader folder) into your terraria folder. Copy your terraria if you wanna play regular if your bored of playing mods. Step 4: When the download is finished, open up your terraria folder (Can be found on desktop, or go to steam and right-click terraria, then properties, then local files). Step 3: Choose your laptop/desktop configuration (Linux, Mac, Windows).

Step 1: Make sure your terraria is closed. How to install tModLoader (Pedguin Edition) Then if you load terraria back up it will update and you should be back to vanilla. You can put it on your desktop or somewhere else besides your terraria files. If you wanna go back to vanilla simply drag the Modded Terraria file out of the terraria files. Once done you should have Tmodloader installed! Back To Vanilla Once done drag all the Tmodloader files into the browse local files, file. It can be anything but terraria.exe and terraria. Then you need to rename the terraria in browse local files to anything. unzip these files from the Tmodloader download. Finishing UpĪfter you have opened this file. After WinRAR is installed or you already have it you can go to steam and go to library. Setting it upīy the way you will need WinRAR or something else that can unzip files. However, it is necessary to mention that this does not mean the end of the Alpha period, as many changes and improvements are still planned, but we believe that the API is now as if not more usable than 1.3's, and that regardless of the planned changes, the user and developer experiences will now be comfortable enough to facilitate full migration to 1.4.Click on the Windows download link colored blue. We now encourage all 1.3 mod developers to come and start porting their mods to 1.4! With some concerted effort, feedback and support, we hope to have the next 'stable' release of TML 1.4 (that's coming out in May) be one truly worthy of being called 'stable', just about in time for Terraria 1.4's 2 year anniversary. Each change will get a test period of up to one month, with the usually actively updated preview branch getting frozen for the last 7 days of every month, giving every mod developer time to update their mods and react to new changes, before the preview changes (and mod releases targeting the preview branch) move onto the 1.4-stable branch on the 1st day of each month. Most players on stable will be able to play without the fear of tModLoader updates breaking the game and their mods without notice. We're happy to announce that the tModLoader 1.4 Alpha experience will now be split between 2 branches - 1.4-preview and 1.4-stable.
